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Old Sep 15, 2006, 03:56 PM // 15:56   #61
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Quote:
Originally Posted by big papi
i think i would just quit if they introduce 15>50 mods i really hope this never happens
so you will quit GuildWars if they introduce these mods... haha funny

sounds like: omg omg omg eviscerate -9 dmg omg, thats it I will never play Guildwars anymore (5 mins later *log in, guildwars*)
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Old Sep 15, 2006, 04:02 PM // 16:02   #62
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Quote:
Originally Posted by SilentAssassin
so you will quit GuildWars if they introduce these mods... haha funny

sounds like: omg omg omg eviscerate -9 dmg omg, thats it I will never play Guildwars anymore (5 mins later *log in, guildwars*)
Um no. Changing Eviscerate doesnt cause you to have wasted hundreds if not thousands of hours worth of game play. Collecting nice weapons is time consuming and to destroy the rarity of weapons would lead to the time spent aquiring them being wasted. An awful comparison.
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Old Sep 15, 2006, 04:02 PM // 16:02   #63
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This is the best idea for PVE ever, or at least since they introduced traders. I have thousands of hours logged.... I am close to rank 11 (non-iway) with vast experience in GVG.... I have never once found even a purple crystalline sword.

If the only fun you can have in GW is polishing your 8 billion ecto weapon collection... I am sure that you can find plenty of other MMO with nothing to do but trade rare junk. The majority of players will be happy with this change because it puts everything within reach.

Don't listen to the whiners ANET!!!
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Old Sep 15, 2006, 04:15 PM // 16:15   #64
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Treasure hunting would loose it's purpose if the worst scenario of these speculations will happen ----> shortens life span of GW experience for many players. Not seeing any great in that.

Article leaves very much room for guessing & rumours so I'll wait and see if there's some kind of clarification to this from devs side.
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Old Sep 15, 2006, 04:22 PM // 16:22   #65
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Quote:
Originally Posted by The Herbalizer
Interesting article. All I can say is if it does happen it would be the biggest mistake Anet ever made. It would destroy the economy.
Funny, that's what people said when they introduced keys for chests... "OMG it's going to destroy the gold market! every noob can get a gold now!!!111"

Seriously.

Quote:
Originally Posted by The Herbalizer
The only thing left to do would be to unlock skills, buy armor or pvp. Alot of people enjoy collecting weapons and it would ruin it for them.
And collecting inscriptions. Do you all actually believe there's going to be no market for those, especially as EVERYONE (read: actually every single person wanting a perfect mod, not just one kind of weap) will want to buy them? Weapons by themselves won't be worth much, no. But who cares when you have an even bigger cash cow in the form of inscriptions?

Quote:
Originally Posted by The Herbalizer
Perfect weapons would lose so much value and it would make it even harder for new players to make gold from getting nice drops. Chest running would become pointless. HoH drop rewards would also become pointless.
Chest running is just grinding. I'll be glad that it becomes pointless (but it won't; where are you going to get the inscriptions to sell from?).

Quote:
Originally Posted by The Herbalizer
All I say is it would be sad to see a great game ruined. There was no forced grind and owning nice weapons never hurt anyone.
When you have to pay via ectos because there's no way to transfer the amount of cash necessary to pay for the item, I consider that pretty much broken. Perhaps Anet decided to fix the economy for once. And no, having nice weapons never did hurt anyone.

Quote:
Originally Posted by Jetdoc
1. It would absolutely eliminate the concept of blue, purple and gold items. Any plain white max damage weapon becomes just as rare as any other item. Kiss purchasing keys and using chests GOODBYE.
AFAIK, just putting an inscription on a weap does not make it a gold... probably it will just upgrade to blue, like the mods do. You'll still need a low req rare weapon to mod.

Quote:
Originally Posted by Jetdoc
2. It would destroy the hardcore PvE'er's love of the game. Not every PvE'er GRINDS for money - but when they do accumulate money because of their playing (i.e. I get a lot of money just by soloing quests and missions since I get 100% of the drops), they would like to have some sort of reward for it. This would absolutely destroy that reward.
You still get the inscriptions as reward, don't you? Geeze.

Last edited by Samuel Dravis; Sep 15, 2006 at 04:28 PM // 16:28..
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Old Sep 15, 2006, 04:28 PM // 16:28   #66
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Wow. A bunch of whiners whining about actual good changes. Some people think a game is only worth playing if it wastes your time forcing you to grind for stuff. This change is good since it reduces grind and gives you more diversity and options on building your weapon.

*continues watching the PVE farmers whine*
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Old Sep 15, 2006, 04:29 PM // 16:29   #67
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Quote:
Originally Posted by The Herbalizer
Guild Wars has no grind if you want the best stuff.

There are PERFECT COLLECTORS AND GREEN ITEMS which are AS GOOD AS PERFECT GOLD ONES

Your reasoning is like saying I want FOW Armor because it is really cool but should not have to grind for it.

If inherent mods are available you can be sure they wont be cheap either. There would be massive demand for them and most probably low supply. And with expensive mods comes grind or hard work
Well, I can't just go out and "get" a green. I still have to farm for it.

(In fact, the only Green I have is the "Dragoncrest Axe" for finishing Factions. It also happens to be my only 15 >50 item.)

Now, it's true, I can CRAFT practically any weapon I want, and then get the Mods for it. And that's a good argument.

In any case, we really don't know how this will work yet. So, I see this as a tempest in a teapot, without more information to go on.

Quote:
Originally Posted by moriz
i'll hold off judgement until i see how they implement this. but if they are listening, here's how to implement it while not destory the economy:

note: i posted this more detailed explaination earlier, but i messed up with something and it got deleted.

a) make the inscriptions salvageable, but only from non-collector's items.
b) make the success rate of such salvage to be fairly low (lower than the success rate of salvaging a mod)

that way, the market will merely change focus. instead of relying on rare skin perfect items exclusively, the market will have many sources. these include:

a) common skinned items with perfect inherit mods. since the inscriptions still need to be salvaged, people will buy these in droves to avoid farming for them.
b) rare skinned items without perfect mods.
c) good inscriptions themselves. especially if the success rate is fairly low. prices for these things will remain high
d) perfect rare skinned items. these will still remain as the luxury items, for those with enough money and don't want to buy each part separately.
e) weapon mod upgrades

instead of just one source of income, traders will have five. while each individual item probably won't sell for as much as they are now, the added depth will enhance the economy, leading to a better market overall.
This is an excellent point as well.

Last edited by Mordakai; Sep 15, 2006 at 04:35 PM // 16:35..
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Old Sep 15, 2006, 04:33 PM // 16:33   #68
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Quote:
Originally Posted by ChildeOfMalkav
Wow. A bunch of whiners whining about actual good changes. Some people think a game is only worth playing if it wastes your time forcing you to grind for stuff. This change is good since it reduces grind and gives you more diversity and options on building your weapon.

*continues watching the PVE farmers whine*
*Screams*

GUILD WARS DOES FORCE YOU TO GRIND FOR ANYTHING. THERE IS 1.5K ARMOR, COLLECTORS WEAPONS AND GREEN ITEMS

You DO NOT need that perfect Crystalline Sword. It is EQUALLY AS GOOD AS THE COLLECTORS EQUIVALENT.

Please explain to me why Guild Wars FORCES you to grind for rare skinned items.
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Old Sep 15, 2006, 04:34 PM // 16:34   #69
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Quote:
Originally Posted by greyf0x_f0x
Who remembers the outcry over perfect green weapons? "OH NOES, THE ECONMY R DED!", turns out all it did was boost the prices of rare gold skins.
Quoted. For. Truth.

Quote:
Originally Posted by greyf0x_f0x
Until we get more info on this, and until we know exact mechanics and the rarity of these inscriptions it's hard to tell how much of an impact it will have. But just the news that we can choose which weapon mods we can salvage, proves that ANet is planning to make upgrading weapons that bit easier, and more about a player's skill in choosing the mods for the job, than it is farming and getting lucky. As for the ever-present "This change will kill guild wars, if they do this I'll leave" crew, don't let the door hit you on the way out

Bring it on!
Indeed. ANet understands the mechanics of the game and the economy ... they've said in the past they don't want to devalue FoW armor, rare weapons, etc.

Since this is all preliminary, I think a few people are jumping the gun a bit going into "ZOMG /RAGEQUIT" mode. The game is ALWAYS changing ... so if you're worried that all your precious rare skinned weapons aren't going to be worth anything: SELL THEM! Eventually new and rare things will come out to be hoarded by the very rich.

Having an abundance of money is NOT a valid reason to complain, in my opinion, especially since ANY item you invest in comes with a risk of said item decreasing in value. Look at HoD swords: they are now pretty much worthless. Did people pay big bucks for them? You bet. Did they realize that someday they might not be worth as much? If they had two eyes and a brain, of course. If you're a timid investor, keep your money in the bank, and don't purchase "rare" items to hold value, play more stable markets.

A final thought: predictions and discussions are harmless, but keep in mind this is how rumors start ... everyone just chill out
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Old Sep 15, 2006, 05:10 PM // 17:10   #70
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Quote:
Originally Posted by Samuel Dravis
AFAIK, just putting an inscription on a weap does not make it a gold... probably it will just upgrade to blue, like the mods do. You'll still need a low req rare weapon to mod.

You still get the inscriptions as reward, don't you? Geeze.
1. The "color" of the text of a weapon really doesn't matter at this point, other than it not being a green item or a collector item. For example, there is a PURPLE magmas shield in the sell forum going for more than 100K right now.

2. Getting low requirement rare skinned weapons is very, very easy. I routinely get req 7 Magmas Shields, Fellblades, etc by simply walking out the door into the Ring of Fire.

3. The market for inscriptions, due to the relative abundance of weapons with inherent modifiers, would be very, very limited. In other words, the number of 15>50 swords out there, from which the inscription would be salvagable, is very high at this point. This overabundance of supply would simply make trying to get an inscription from a chest, etc. just plain non-economical.

This is completely unlike other upgrades (e.g. +30 health upgrades), as those are infinitely more rare due to the various combinations available. There are much more limited inherent modifier combinations available, which would make them much easier to get.

But again, from a personal greed standpoint, I would love this change, as I am by far not the richest person in GW. As communicated by many on this thread, however, I believe the change would simply damage GW (and A-Net's profits) in the long run.

Last edited by Jetdoc; Sep 15, 2006 at 05:26 PM // 17:26..
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Old Sep 15, 2006, 05:27 PM // 17:27   #71
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Quote:
Originally Posted by N E D M
QUOTE (Mordakai)

Swappable "Inscriptions" and Choosing Mods to Salvage

"Inscriptions" are "inherent bonus modifiers for weapons" and can be transferred among weapons, or sold for gold. Also, no more salvaging what you don't want, you can choose what component you want to salvage.
Good, I like the idea of this but they better add this for focus and off hands or im gonna be annoyed, why should weapons get all the love, its harder to find the perfect focus items anyways.
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Old Sep 15, 2006, 05:34 PM // 17:34   #72
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They could just make "inscriptions" only savagable from rare items and have low success rate, something like 10%.
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Old Sep 15, 2006, 05:41 PM // 17:41   #73
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Quote:
Originally Posted by coleslawdressin
This is the best idea for PVE ever, or at least since they introduced traders. I have thousands of hours logged.... I am close to rank 11 (non-iway) with vast experience in GVG.... I have never once found even a purple crystalline sword.

If the only fun you can have in GW is polishing your 8 billion ecto weapon collection... I am sure that you can find plenty of other MMO with nothing to do but trade rare junk. The majority of players will be happy with this change because it puts everything within reach.

Don't listen to the whiners ANET!!!
Exactly how does this effect your pvp play...why not let the pve hardcore have their game, and EVERYTHING with perfect stats is ALREADY within reach, OMG, honestly, everytime people call the rich collectors whiners, it sounds like nothing more than jealousy to me. The only point I was trying to make is that I believe this change would ruin the game for many, many players, and that will one day ruin the game for us all, no one can deny that numbers of players has gone down drastically...so, apparently, NOT everyone is happy with the changes that come our way. I wish Anet would introduce even more things for pve players to do, since that equals more sales and keeps our servers up and running for free.

One more thing in regards to the way things would change, think of how many gold req 8 fellblades and chaos axes go to merchants right now, I bet hundreds if not thousands, since they have no good mods...so, the market would soon be flooded with these once prize possessions

Last edited by apocalypse_xx; Sep 15, 2006 at 05:48 PM // 17:48..
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Old Sep 15, 2006, 05:50 PM // 17:50   #74
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Quote:
Originally Posted by Guinevere Ac
it's green
Ah well it was bound to be, wiki didn't make it clear. I assumed since it dropped of a normal enemy and not a boss that it wouldn't be. Go figure....
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Old Sep 15, 2006, 06:00 PM // 18:00   #75
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Quote:
Originally Posted by The Herbalizer
This is only a guess but I think they are trying to destroy the value of the really high end items.
Of course they are. They never wanted items to cost this much from the start. This is exactly why a character can only hold 100k at one time.

Quote:
Originally Posted by The Herbalizer
It seems highly unfair to punish people when they have done nothing wrong.
This actually made me laugh No one is being punished by making inherent mods become drops or tradable items. You chose to farm for something and you apparently got it. No one is taking it away from you.
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Old Sep 15, 2006, 06:08 PM // 18:08   #76
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Unlike the orginal GuildWars where there was a full year of just it to build up everything that GW has become, GW has it's phase where there is a new game every 6 months.

People were demanding more content then factions more then they were planning. The reason they cut back is they don't want to swing the other way with people and the "your going to fast". They did from the sounds of things expand the content.

That and add in the "casual" player target audience and the orginal design of do pve then migrate to pvp (that's changed, they now support pure pvp, pve, or mixed). These changes make sense to me.

Each GW has a 6 month shelf life and to help allow PvE and PvP to be on equal footing. That and Anet has shown this game will always evolve.

Anet depends on new sales, be it new players or get the current ones to buy the new chapters. If sales are good and they only lose 1/2 of the existing players, anet is still ahead.

Last edited by EternalTempest; Sep 15, 2006 at 06:16 PM // 18:16..
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Old Sep 15, 2006, 07:18 PM // 19:18   #77
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Quote:
Originally Posted by The Herbalizer
*Screams*

GUILD WARS DOES FORCE YOU TO GRIND FOR ANYTHING. THERE IS 1.5K ARMOR, COLLECTORS WEAPONS AND GREEN ITEMS

You DO NOT need that perfect Crystalline Sword. It is EQUALLY AS GOOD AS THE COLLECTORS EQUIVALENT.

Please explain to me why Guild Wars FORCES you to grind for rare skinned items.
Did I mention rare skinned items only? Even with collector's items and green items, there are just some combos of mods and inherant mods on weapons that you cant get unless you're lucky or grind for them, especially with caster items.

Now resume whining about how this will destroy the economy, Mmmkay?
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Old Sep 15, 2006, 07:37 PM // 19:37   #78
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Quote:
Originally Posted by ChildeOfMalkav
Did I mention rare skinned items only? Even with collector's items and green items, there are just some combos of mods and inherant mods on weapons that you cant get unless you're lucky or grind for them, especially with caster items.
Now resume whining about how this will destroy the economy, Mmmkay?
I would be interested in what they are.

10/10 staffs can be bought for 10k ish now.

10/20 staffs can be bought for 10-20k if you look hard enough.

10/10 wands again 10k and same with +5 Energy 10% wands.

If you look on the sale threads there are tons of different caster items with low buyout prices. And yes I have bought tons of caster items so know what they sell for.

Same goes for swords, axes, hammers and bows. You can buy 15>50 ones with usable reqs for as low as 5k and these are max dmg golds I am referring to.

Mods are rediculously cheap too. 3/1 vamps for under 5k when once 75k. +29hp bow mods for 5k. +5 armor mods for 3-5k. +30hp staff mods for 5-8k. The list goes on.

Now this leads me to wonder if you are not willing to pay really low amounts of gold i.e. 10k for perfect weapons which currently exist then why would you pay alot of gold for the inherent mods. Assuming the inherent mods would be expensive that is as I am sure they will be.

Now the I dont want to grind for 10-20k to buy a nice weapon doesnt cut it. I made 20k from a few hours messing about in alliance battles having fun. OMFG FUN WHILE MAKING GOLD!!!! Obviously you cant sit around expecting weapons when doing nothing. But questing alone can make you alot of gold. Trips to Fow can generate a nice amount of gold etc. Without going out of your way to grind you can easily cover what you need. I dont know how unwilling to work towards something you are but playing through Factions on one char would easily buy you a decent weapon.

There are a few items for pvp I can think of which help slightly and give a small advantage i.e. +30hp +10al shields. But evev then there are hundreds of pvpers in top guilds who dont have them and do just fine. I have read how people have 500k from just questing and they dont go out of their way to grind. With 500k you could buy alot of nice items which are not covered by collectors or greens.

Last edited by The Herbalizer; Sep 15, 2006 at 07:54 PM // 19:54..
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Old Sep 15, 2006, 07:44 PM // 19:44   #79
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Quote:
Originally Posted by ChildeOfMalkav
Did I mention rare skinned items only? Even with collector's items and green items, there are just some combos of mods and inherant mods on weapons that you cant get unless you're lucky or grind for them, especially with caster items.

Now resume whining about how this will destroy the economy, Mmmkay?
It isn't about destroying the economy...lets take away the traders from Kaineng Center Dis 1 and LA Dis 1, now 90% of the outposts and cities are empty 90% of the time...there, happy now?

BTW, I remember you from the other night, we met in Droks, and let me tell you, your behaviour is exactly the opposite of what GW needs, GG.
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Old Sep 15, 2006, 10:56 PM // 22:56   #80
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Lol well a mixed view of opinions, maybe we can get Gaile to shed some light on this?
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